AGES 3–5 · 10 ROUNDS · STOP ANYTIME

Dewdrop delivery

Use big arrow buttons, or let a grown-up enable tilt.

Move gently with the arrow buttons. A grown-up can also turn on tilt.

No player account or installation required.

How to play

  1. Use the arrows to move your friend towards the outlined destination.
  2. For the bird, stay near the nest for a gentle moment.
  3. A grown-up can optionally enable tilt, or keep using buttons.

Try it away from the screen

Roll a large soft ball gently between you. Take turns choosing a destination.

Controls, offline play and pricing

Use a touchscreen or mouse. Maze and movement games also support keyboard arrows. You can leave any round using the close button. A full journey has ten rounds, with a pause before each next round.

All games are free during our launch month. Optional membership may be introduced later; there is no subscription or automatic billing today. Save the collection from the grown-up area or download the computer edition for offline play. Optional speech can depend on device voices and internet access.

These are play activities for a child and caregiver, not a developmental assessment or a proven treatment. Some new descriptions use English where translations are not available.

PICK A LITTLE ADVENTURE

More games to explore.

No scores. No rush.
Just a place to try things.

42 little games · 8 ways to explore

AGES 3–5 · TOGETHER
TILT OR TAP

Dewdrop delivery

Use big arrow buttons, or let a grown-up enable tilt.

10 rounds · stop anytime↗
AGES 3–5 · TOGETHER
TILT OR TAP

A cosy landing

Use big arrow buttons, or let a grown-up enable tilt.

10 rounds · stop anytime↗
AGES 3–5 · TOGETHER
TILT OR TAP

Bubble meadow

Use big arrow buttons, or let a grown-up enable tilt.

10 rounds · stop anytime↗
AGES 3–5 · TOGETHER
TILT OR TAP

Sail the little leaf

Use big arrow buttons, or let a grown-up enable tilt.

10 rounds · stop anytime↗
THE BEST PART IS YOU

Little discoveries. Shared together.

Sit close, ask “What do you notice?”, and follow their curiosity.
Every game ends with an idea to try in the real world.

A note for grown-ups

Follow your child’s lead, stop whenever they wish, and leave time for sleep, movement, conversation, and physical play. Each game ends with a real-world activity. For children under 3, use physical games with a caregiver instead.

A SPACE FOR GROWN-UPS